![]() ![]() As Nintendo slowly released information about the title, it became clear that the map for this new game was going to be enormous. Initially, Danilo and I thought the maps could be put to use for Zelda Universe's guides section, but the project didn't gain much momentum internally until after Nintendo's announcement of The Legend of Zelda: Breath of the Wild in 2015 more than two years later. "The new Zelda is huge, but this map breaks it down" He had created a web-based map with support for a variety of Zelda-specific features such as going through doors, browsing multiple dungeon floors, and even a 360-degree "street view" module that could be preloaded with 3D models running on WebGL. ![]() Zelda Maps began as an idea in 2013 when webmaster Danilo Passos approached me at E3 2013 with a stunning tech demo. Designing a robust interactive map for Breath of the Wild. ![]()
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